Trusted by industry experts
Trusted by industry experts
Multiplayer servers are automatically built and managed by Odyssey.
Dolby.io communication for spatial & global comms.
Drop in a high-fidelity avatar system with metahumans and Ready Player Me.
Add GLTF models to your space with full Sketchfab integration.
Place spatial annotations to be able to open web content like videos or iframes.
Drive synced updates to your level with a powerful type-based system.
Easily manage data persistence, create configuration UI for levels and objects. Runtime editor for Sketchfab & Unreal models.
Multiplayer is easy with cloud builds and automatic server hosting.
Plugins for spatial comms, screenshare, avatars, and more.
Easily update 2D brand assets and 3D models
Organize your team, invites, 3D spaces, and more
Secured with built-in encryption, TLS, and WSS protocols
Supports over 1,000 concurrent visitors (via instances)
Odyssey is highly scalable, reliable, and purpose-built for application usage.
Affordable GPUs and per-second billing backed by Coreweave.
Odyssey's infrastructure is peerless in its ability to spin up pixel stream sessions quickly without any pre-loading or reservations.
Elastically scale your pixel streaming app across any CCU. Odyssey has been battle tested with large metaverse events.
Coreweave powers Odyssey with a range of high-end GPU compute. From Quadro RTX 5000s, to RTX A4000, A5000, and A6000s.
Control user access with fine-grained user authentication system. Limit spaces to invite-only or open them up to the public.
Import any Unreal Engine® project effortlessly. UE5 native features like lumen, nanite, and virtual shadow maps are supported.
All streams are end-to-end encrypted, and have passed rigorous security benchmarks by McDonald's and Deutsche Bank.
Import any Unreal Engine® projects using Odyssey Bridge. Our full range of GPUs support the latest UE5 features like lumen, nanite, and virtual shadow maps.
Integrate Odyssey directly within your app with just a single embed snippet.
Send and receive data using Odyssey's embed SDK.